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 data efficiency


Compute-Optimal Scaling for Value-Based Deep RL

Neural Information Processing Systems

As models grow larger and training them becomes expensive, it becomes increasingly important to scale training recipes not just to larger models and more data, but to do so in a compute-optimal manner that extracts maximal performance per unit of compute. While such scaling has been well studied for language modeling, reinforcement learning (RL) has received less attention in this regard. In this paper, we investigate compute scaling for online, value-based deep RL. These methods present two primary axes for compute allocation: model capacity and the updateto-data (UTD) ratio. Given a fixed compute budget, we ask: how should resources be partitioned across these axes to maximize data efficiency? Our analysis reveals a nuanced interplay between model size, batch size, and UTD. In particular, we identify a phenomenon we call TD-overfitting: increasing the batch quickly harms Q-function accuracy for small models, but this effect is absent in large models, enabling effective use of large batch size at scale. We provide a mental model for understanding this phenomenon and build guidelines for choosing batch size and UTD to optimize compute usage. Our findings provide a grounded starting point for compute-optimal scaling in deep RL, mirroring studies in supervised learning but adapted to TD learning.


Pretraining a Shared Q-Network for Data-Efficient Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning (RL) aims to learn a policy from a fixed dataset without additional environment interaction. However, effective offline policy learning often requires a large and diverse dataset to mitigate epistemic uncertainty. Collecting such data demands substantial online interactions, which are costly or infeasible in many real-world domains. Therefore, improving policy learning from limited offline data--achieving high data efficiency--is critical for practical offline RL. In this paper, we propose a simple yet effective plug-and-play pretraining framework that initializes the feature representation of a Q-network to enhance data efficiency in offline RL. Our approach employs a shared Q-network architecture trained in two stages: pretraining a backbone feature extractor with a transition prediction head; training a Q-network--combining the backbone feature extractor and a Q-value head--with any offline RL objective. Extensive experiments on the D4RL, Robomimic, V-D4RL, and ExoRL benchmarks show that our method substantially improves both performance and data efficiency across diverse datasets and domains. Remarkably, with only 10% of the dataset, our approach outperforms standard offline RL baselines trained on the full data.


Improving Data Efficiency for LLM Reinforcement Fine-tuning Through Difficulty-targeted Online Data Selection and Rollout Replay

Neural Information Processing Systems

Reinforcement learning (RL) has become an effective approach for fine-tuning large language models (LLMs), particularly to enhance their reasoning capabilities. However, RL fine-tuning remains highly resource-intensive, and existing work has largely overlooked the problem of data efficiency. In this paper, we propose two techniques to improve data efficiency in LLM RL fine-tuning: difficulty-targeted online data selection and rollout replay. We introduce the notion of adaptive difficulty to guide online data selection, prioritizing questions of moderate difficulty that are more likely to yield informative learning signals. To estimate adaptive difficulty efficiently, we develop an attention-based framework that requires rollouts for only a small reference set of questions. The adaptive difficulty of the remaining questions is then estimated based on their similarity to this set. To further reduce rollout cost, we introduce a rollout replay mechanism inspired by experience replay in traditional RL.


Pretraining a Shared Q-Network for Data-Efficient Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning (RL) aims to learn a policy from a fixed dataset without additional environment interaction. However, effective offline policy learning often requires a large and diverse dataset to mitigate epistemic uncertainty. Collecting such data demands substantial online interactions, which are costly or infeasible in many real-world domains. Therefore, improving policy learning from limited offline data--achieving high data efficiency--is critical for practical offline RL. In this paper, we propose a simple yet effective plug-and-play pretraining framework that initializes the feature representation of a $Q$-network to enhance data efficiency in offline RL. Our approach employs a shared $Q$-network architecture trained in two stages: pretraining a backbone feature extractor with a transition prediction head; training a $Q$-network--combining the backbone feature extractor and a $Q$-value head--with *any* offline RL objective. Extensive experiments on the D4RL, Robomimic, V-D4RL, and ExoRL benchmarks show that our method substantially improves both performance and data efficiency across diverse datasets and domains. Remarkably, with only **10\%** of the dataset, our approach outperforms standard offline RL baselines trained on the full data.


Quadratic Coreset Selection: Certifying and Reconciling Sequence and Token Mining for Efficient Instruction Tuning

Neural Information Processing Systems

Instruction-Tuning (IT) was recently found the impressive data efficiency in post-training large language models (LLMs). While the pursuit of efficiency predominantly focuses on sequence-level curation, often overlooking the nuanced impact of critical tokens and the inherent risks of token noise and biases. Drawing inspiration from bi-level coreset selection, our work provides the principled view of the motivation behind selecting instructions' responses. It leads to our approach Quadratic Coreset Selection (QCS) that reconciles sequence-level and token-level influence contributions, deriving more expressive LLMs with established theoretical result. Despite the original QCS framework challenged by prohibitive computation from inverted LLM-scale Hessian matrices, we overcome this barrier by proposing a novel QCS probabilistic variant, which relaxes the original formulation through re-parameterized densities. This innovative solver is efficiently learned using hierarchical policy gradients without requiring back-propagation, achieving provable convergence and certified asymptotic equivalence to the original objective. Our experiments demonstrate QCS's superior sequence-level data efficiency and reveal how strategically leveraging token-level influence elevates the performance ceiling of data-efficient IT. Furthermore, QCS's adaptability is showcased through its successes in regular IT and challenging targeted IT scenarios, particularly in the cases of free-form complex instruction-following and CoT reasoning. They underscore QCS's potential for a wide array of versatile post-training applications.


Neural Circuit Architectural Priors for Embodied Control

Neural Information Processing Systems

Artificial neural networks for motor control usually adopt generic architectures like fully connected MLPs. While general, these tabula rasa architectures rely on large amounts of experience to learn, are not easily transferable to new bodies, and have internal dynamics that are difficult to interpret. In nature, animals are born with highly structured connectivity in their nervous systems shaped by evolution; this innate circuitry acts synergistically with learning mechanisms to provide inductive biases that enable most animals to function well soon after birth and learn efficiently. Convolutional networks inspired by visual circuitry have encoded useful biases for vision. However, it is unknown the extent to which ANN architectures inspired by neural circuitry can yield useful biases for other AI domains. In this work, we ask what advantages biologically inspired ANN architecture can provide in the domain of motor control.





Reinforcement Learning with Euclidean Data Augmentation for State-Based Continuous Control

Neural Information Processing Systems

Data augmentation creates new data points by transforming the original ones for an reinforcement learning (RL) agent to learn from, which has been shown to be effective for the objective of improving data efficiency of RL for continuous control. Prior work towards this objective has been largely restricted to perturbation-based data augmentation where new data points are created by perturbing the original ones,which has been impressively effective for tasks where the RL agent observe control states as images with perturbations including random cropping, shifting, etc. This work focuses on state-based control, where the RL agent can directly observe raw kinematic and task features, and considers an alternative data augmentation applied to these features based on Euclidean symmetries under transformations like rotations. We show that the default state features used in exiting benchmark tasks that are based on joint configurations are not amenable to Euclidean transformations. We therefore advocate using state features based on configurations of the limbs (i.e., rigid bodies connected by joints) that instead provides rich augmented data under Euclidean transformations. With minimal hyperparameter tuning, we show this new Euclidean data augmentation strategy significantly improve both data efficiency and asymptotic performance of RL on a wide range of continuous control tasks.